speakerphoto_banner.jpg

John Hanawalt, Designer.

⟶ I’m John. I ask questions and argue. I work with folks who give a damn. I write and speak about how designers can do better work and be better people. I'm here to hand out lollipops and make great design, and I'm all out of lollipops.

johnsadick3.jpg
 
 

Most designers are boring. They'll use this space to tell you about their creative process instead of finding out what matters to you. They worry about pixel perfection instead of solving problems. They do what you tell them even when they know it won't get you the results you're after. I, on the other hand, am the most helpful trouble maker you'll ever work with. 

Notice how I ended that sentence with a preposition? Yeah, I meant to do that. We live in a pixel imperfect world, and designers who are precious about work and ideas aren't going to get theirs or yours out in the world as effectively. 

I think and work quickly and openly. I don't hole myself up in my beautiful MCM coworking space until every detail is perfect. I collaborate. I ask for feedback, which I'm pretty big on. I'm open to being proven wrong because I'm confident that with the help of my team (and yes, clients are a part of the team), I can get things right in the end. 

Don't mistake this for carelessness or cockiness. It's taken years of experience (see LinkedIn if you don't believe me) and some missteps to get comfortable working this way. But in the end, I believe it's the best way to work because it makes the best work. 

If you're looking for a design partner or team leader who's also a team player, email me to get a conversation going. 

An incomprehensive list of skills:

  • Persuasive and entertaining writing, which you have just experienced for yourself.
  • Retail-worker-on-Christmas-Eve levels of professionalism when it comes to handling client relationships and balancing demands of the job.  
  • Confident public speaking and engaging workshop facilitation.
  • Enough HTML, CSS, JQuery, and WordPress knowledge to get a website live—or at least not make real developers' work any harder.
  • Mentorship of more junior designers and fluency in designer-to-non-designer translation.
  • Oh, yeah, beautiful visual designs